13. Roman to Integer

My Solution (Greedy)

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class Solution {
public int romanToInt(String s) {
int result = 0;
int pos = 0;
int max = s.length();
while (pos < max){
if (s.charAt(pos) == 'M'){
result += 1000;
pos++;
} else if (s.charAt(pos) == 'D'){
result += 500;
pos++;
} else if (s.charAt(pos) == 'C'){
if ((pos < max - 1) && (s.charAt(pos + 1) == 'M')){
result += 900;
pos += 2;
}
else if ((pos < max - 1) && (s.charAt(pos + 1) == 'D')){
result += 400;
pos += 2;
} else{
result += 100;
pos++;
}
} else if (s.charAt(pos) == 'L'){
result += 50;
pos++;
} else if (s.charAt(pos) == 'I'){
if ((pos < max - 1) && (s.charAt(pos + 1) == 'V')){
result += 4;
pos += 2;
} else if ((pos < max - 1) && (s.charAt(pos + 1) == 'X')){
result += 9;
pos += 2;
} else {
result += 1;
pos++;
}
} else if (s.charAt(pos) == 'X'){
if ((pos < max - 1) && (s.charAt(pos + 1) == 'C')){
result += 90;
pos += 2;
}
else if ((pos < max - 1) && (s.charAt(pos + 1) == 'L')){
result += 40;
pos += 2;
} else{
result += 10;
pos++;
}
} else if (s.charAt(pos) == 'V'){
result += 5;
pos++;
}
}
return result;
}
}

Formatted

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class Solution {
public int romanToInt(String s) {
int result = 0, i = 0, n = s.length();
while (i < n) {
char c = s.charAt(i);
if (c == 'I' && i + 1 < n && s.charAt(i + 1) == 'V') { result += 4; i += 2; }
else if (c == 'I' && i + 1 < n && s.charAt(i + 1) == 'X') { result += 9; i += 2; }
else if (c == 'X' && i + 1 < n && s.charAt(i + 1) == 'L') { result += 40; i += 2; }
else if (c == 'X' && i + 1 < n && s.charAt(i + 1) == 'C') { result += 90; i += 2; }
else if (c == 'C' && i + 1 < n && s.charAt(i + 1) == 'D') { result += 400; i += 2; }
else if (c == 'C' && i + 1 < n && s.charAt(i + 1) == 'M') { result += 900; i += 2; }
else {
if (c == 'I') result += 1;
else if (c == 'V') result += 5;
else if (c == 'X') result += 10;
else if (c == 'L') result += 50;
else if (c == 'C') result += 100;
else if (c == 'D') result += 500;
else if (c == 'M') result += 1000;
i++;
}
}
return result;
}
}

Remarks:

  1. Hard coded is faster than HashMap, due to reduced overhead from object instantiation, string slicing, and hash lookups